Friday, 22 July 2011
Quick Paintover
Thanks to Dan Hoang who did a quick paintover for me I know what changes I have to make to and add to make the tree more natural and interesting. I did one quickly myself using his paintover as ref.
Test Bake
So after a whole day of retopoing ... (yes a whole fuckin day !) I have managed to unwrap the low poly and make a test bake. The Tree itself is at 5000 Tris atm but I can surely Decrease the ammount of tris by maximum of 1500 but then I will be spending the same ammount on additional roots, vines, vegetation etc etc. Here are some screenshots.


And the Uv Unwrap. You can see that there is quite few polys which I can get rid off easily.


And the Uv Unwrap. You can see that there is quite few polys which I can get rid off easily.
Wednesday, 20 July 2011
Nearly there
Tree Sculpt W.I.P
Slowly started sculpting the tree using reference I found. It's fun but it's hard as hell to nail organic sculpting at the beggining. Will keep pushing forward with this and see how it turns out. I plan to finish it today so I can bake it down, add more branches, vines and vegetation on the trunk in 3Ds Max and slowly texture it.
Tuesday, 19 July 2011
Tree Basemesh
I realized that most of the stuff I need to do right now (meshes, foliage and other stuff) strongly depends on how the tree will sit in the middle and how will it look. For example I can't fit the tree to the modular stone floor. It has to go the other way around so that I know where the roots will push the stones.
Anyway I wanted to do the blockout in 3ds Max but then I realized that it will be easier with Zspheres inside Zbrush. Concidering I have to nail the silhouette. This way I could make instant changes to all the branches by just selecting the spheres I need to move.
After some time and making a whole forest I sattled on one and kept pushing it forward till I got what I wanted.
The Tree itself will be slightly bend over so that all the horizontal and vertical lines of the modular architecture will be broken a bit which will give it more interest.
This is just the basemesht for the trunk with Roots. All of the smaller branches and leaves will be added later on in 3ds max. I just need to sculpt the trunk and roots for this one inside Zbrush.


Anyway I wanted to do the blockout in 3ds Max but then I realized that it will be easier with Zspheres inside Zbrush. Concidering I have to nail the silhouette. This way I could make instant changes to all the branches by just selecting the spheres I need to move.
After some time and making a whole forest I sattled on one and kept pushing it forward till I got what I wanted.
The Tree itself will be slightly bend over so that all the horizontal and vertical lines of the modular architecture will be broken a bit which will give it more interest.
This is just the basemesht for the trunk with Roots. All of the smaller branches and leaves will be added later on in 3ds max. I just need to sculpt the trunk and roots for this one inside Zbrush.


Monday, 18 July 2011
Sculptin'
Texturing Started
So I have spend the whole day yesterday on texturing so I have the base idea down. From that I can work further and spot mistakes quite easily rather then texturing it all in the end. I Still need to dirty it up a little bit more and decastate some geometry.
Once I have done the tree it will form the middle floor.


Once I have done the tree it will form the middle floor.


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