


I realized that it looked a bit flat and too horizontal. Apart from adding alot of geometry to the floor I could build up a quick terrain and make the floor tiles 3 seperate meshes which I could instance around, twist and position however I liked so that I will brake up the tilability and make things more interesting. I blended some materials with the terrain i've created in UDK.


Here is just a visualisation what it would look like. Tho this was done in 5 min to get an overall idea. Those stones are a bit too big and their shapes are not perfect. Got also some alpha problems on the chamfers ^^.

The reason I am doing this is becouse the foliage and roots will have an easier and more believable base to be put on rather than just a flat plane with vertex blending. It will be also easier to fit other roots comming through the ground in random places.
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