After that I had to rebake some stuff couple of times for better results. Here is a screenshot of all the baked stuff on it. No photoshop texturing was applied yet. Just simple diffuse bake inside max with multi-sub color materials for different parts, some AO's High and lows and normals.
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....and here are the UV's
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Next will be painting on dirt, rust and scratches and adjusting some elements of the normal map.
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