Friday, 15 July 2011

Materials continued ...

I have nearly finished making the tilable walkway floor. Would have finished it yday but Zbrush was being a bitch with its undeveloped Clip Tool. Had to figure out how to cut my floors without loosing the inbetween polys. Finally I managed to pull it off and found a way around it. Took me some time to do that.

Here is the Zbrush render


... and a low poly with the maps baked on and a temporary texture



For this I have created a specific mesh so that I can flip some polygons for less repetition. The whole mesh also works better with lightmapping.



1 comment:

  1. Im loving this, did you use an alpha brush for the patterns? Im having some problems with that so far

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