I have nearly finished making the tilable walkway floor. Would have finished it yday but Zbrush was being a bitch with its undeveloped Clip Tool. Had to figure out how to cut my floors without loosing the inbetween polys. Finally I managed to pull it off and found a way around it. Took me some time to do that.
Here is the Zbrush render
... and a low poly with the maps baked on and a temporary texture
For this I have created a specific mesh so that I can flip some polygons for less repetition. The whole mesh also works better with lightmapping.
Im loving this, did you use an alpha brush for the patterns? Im having some problems with that so far
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