Thursday, 28 July 2011

Polypainting

To texture the tree I used Zbrush's polypainting and then baked the vertex coordinates into my diffuse map. This saved me alot of time with texturing the bark. After I applied all the maps I took the bark down from 20k polys to 4,7k. Will need to add a bit more branches and the rest of the stuff.

2 comments:

  1. Great results, what did you render it in?

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  2. Thanks ! That's Marmoset toolbag Tim. Good for quick Engine quality renders.

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