To texture the tree I used Zbrush's polypainting and then baked the vertex coordinates into my diffuse map. This saved me alot of time with texturing the bark. After I applied all the maps I took the bark down from 20k polys to 4,7k. Will need to add a bit more branches and the rest of the stuff.
Great results, what did you render it in?
ReplyDeleteThanks ! That's Marmoset toolbag Tim. Good for quick Engine quality renders.
ReplyDelete