This week I have been doing alot of baking. Mainly baked all the maps for all of the modular pieces. I had a week off before that so now I have to speed up a little bit.
Here Is an Material I created today for the roof in my environment. Fully tilable texture created from scratch. Just got basic color and dirt overlay on it. Still need to work on the Diffuse for it a bit and the Specular map. I got couple of more that kind of materials to do mainly for the tilable floors.
That is the Zbrush sculpt
And a render on with the Low poly baked:
This week I want to start texturing all the modular pieces so I have it all textured by the end of the weekend. That way I can start on my planned Hero Assets.