After that I had to rebake some stuff couple of times for better results. Here is a screenshot of all the baked stuff on it. No photoshop texturing was applied yet. Just simple diffuse bake inside max with multi-sub color materials for different parts, some AO's High and lows and normals.
....and here are the UV's
Next will be painting on dirt, rust and scratches and adjusting some elements of the normal map.