Low poly is 8800 Triangles. Here is a wireframe
Was also testing a new technique with uv splits and have put it on a 1x2048 map for downscaling later on. Here are the results.
Quite happy how the split uv islands work out with shading and they have no errors between them. I guess stiching uv islands is not always worth it to get better results. However I will have to reUV it into 2 seperate texture sheets so I can readjust some areas. Make ones smaller and some bigger becouse some of the detail didn't bake very well.